|Photo by peddhapati|
Philip's presentation had our group of teachers reflecting and discussing the possibilities of implementing gamification in a variety of classrooms, from elementary math classes to high school English courses. And something that I have found myself returning to over the course of this week is Philip's helpful heuristic - Q.U.E.S.T.T. I would highly encourage teachers to review his presentation materials below for a better introduction to the principles of gamification than I could give. I also found that participating in the #levelupEd Twitter chat this past week was another good introduction to teachers in various stages of using these principles in their lesson design. The interest in incorporating the principles of game-play into lesson design is growing, and it is easier for me now to see why. The ideas of gamification and game-design thinking are not simply about rewarding players, or in this case students. Instead, the same principles that underpin problem-based learning, flipped learning, and mastery learning are also at the heart of the gamification movement. It is about inspiring and empowering learning at all levels.